Lick the back of the card and stick it to your forehead. For as long as the card is stuck there, you are an all-powerful cosmic genie. If someone knocks the card off, they must finish their own drink.
Make one other player take two drinks, or two other players take one drink each.
Take two drinks. Obviously.
The player that draws this card must choose a word, and then players go around the circle saying words that rhyme with the original. No word can be said twice. The first player to fail to say a word or who says a word that doesn’t rhyme must take a drink.
All players raise three fingers. Starting with the player who drew the card, go around the circle confessing something that you have never done. Eg. “Never have I ever … rode a bike.” If a player HAS done something that’s been said, they must lower one finger.
When at least one player has all three fingers down, the round ends, and all players must drink as many times as fingers they have lowered.
Starting with the player who drew this card, create a story one word at a time. For example, the first player might say “Once”, the second player would continue “Once upon” and so on. The first player to miss a word or repeat the story incorrectly must drink and the round ends.
The player who draws this card becomes the “Thumb Master”. Any time they place their thumb on the table, every other player must place their thumb on the table as well. The last person to do so must take a drink. This can be done repeatedly until another thumb card is drawn.
The player who draws this card selects a category, then players go around the circle naming items that are from that category. The first player to fail to name an item must drink.
The player who draws this card may create a new rule of their choosing. If a player fails to follow the rule, they must drink. This rule remains in effect until another Rule Card is drawn.
Note – a rule can be trumped by a wielder of an Asshole/God card.
When the player that draws this card begins to drink, the player clockwise to him begins as well, and then the next player, etc., until all players are drinking. Once the first player stops, the player next to him stops, and so on until the end of the circle.
If you identify as a female, take a drink.
If you identify as a male, take a drink.
Finish your drink.
Go around the circle counting upwards. Any time you reach a multiple of 7 or a number with 7 in it, say “Fuck you” and change directions. The first player to mess up takes a drink and the round ends.
Place an empty cup in the center of the circle. Any time this card (traditionally the King) is drawn, the drawer pours some of their own drink into the center cup. When the fourth card is drawn, that player must chug the contents of the center cup.
The player who draws this card becomes the “Question Master”. Any time they ask another player a question, if that player answers it, they must drink.
Whoever draws this card must place their thumbs to their head with fingers spread, resembling antlers. The last player to do this must drink.
Starting with the drawer of this card, go around the circle alternating saying “Fuzzy Duck” and “Ducky Fuzz”. If someone says “Duzzy Fuck”, they must drink and the round ends.
The last person to touch the floor after this card is drawn must drink.
The player who draws this card chooses someone to spell a word. If they are unable to spell the word correctly, they must drink.
When this card is drawn, the holder of the card has “snake-eyes”, meaning that any time they make eye contact with another player, that player must drink.
This card can be held and redeemed at any time in order to go to the bathroom.
All players must switch places.
Going around the circle, each player must ask the drawer of the card a question. If the drawer refuses to answer, they must drink.
If the group votes that a player is acting stupidly, this player has to finish their drink.
Pick a buddy. When one drinks, so does their buddy until the next buddy system card is drawn
Take a drink, and hold your cup up high above your head until your turn comes again.
The player who draws this card picks two players to swap one article of clothing.
The player must remove an imaginary little man from their cup before each time they drink, and put him back after. If another player catches them failing to do so, the player must drink again.
The player who draws this card must fetch drinks for the rest of the players, until the next Beer Bitch card is drawn.
Sociables, also known as King's Cup, is a social drinking card game. Do you prefer to call it King's cup? That's kinda sexist.
Feel free to suggest more rules to us at firstname.lastname@example.org and perhaps you'll make it onto the list.
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