Random

A

Story Time

Starting with the player who drew this card, create a story one word at a time. For example, the first player might say "Once", the second player would continue "Once upon" and so on. The first player to miss a word or repeat the story incorrectly must drink and the round ends.
2

Rhyme Time

Choose a word. Starting to the left, all players go around the circle saying words that rhyme with the original. No word can be said twice. The first player to fail to say a word or who says a word that doesn't rhyme must take a drink.
3

Give Two

Make one other player take two drinks, or two other players take one drink each.
4

Strip

Take off your clothes.
5

Daggoe Move

If the group votes that a player is acting stupidly, this player has to finish their drink.
6

Waterfall

Begin drinking. The player clockwise to you must begin drinking immediately after you, and then the next player around the circle until all players are drinking. Once it comes back to you, stop drinking. Then the player clockwise to you may stop drinking, and so on until the end of the circle.
7

Shuffle

All players must switch places.
8

Vagina Game

Replace one word in a movie title with the word Vagina. Example - Harry Potter and the Philosophers Vagina. The first person who cannot name one drinks, and the turn ends.
9

Aces High

Take a drink, and hold your cup up high above your head until your turn comes again.
10

Categories

Selects a category (for example, “brands of beer”). All players go around the circle naming items that are from that category. The first player to fail to name an item must drink.
J

Suck and Blow

Take this card and suck it to your lips. Without using your hands, turn and pass the card to the player on your left and blow it on to their lips. Continue to pass the card around the circle until someone fails. The player who fails to pass it on has to drink.
Q

Custom Rule

Fill in the blank with a house rule.
K

Take Two

Take two drinks. Obviously.
Joker

Hot Seat

Going around the circle, each player must ask the drawer of the card a question. If the drawer refuses to answer, they must drink.